bitsy

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bitsy is a kool tool for making web games.

the most striking things about bitsy are extreme limitations - the tile size, the map size, the frame count are all fixed and very small. there are only 3 colours in any one scene. the game world is totally static besides the animation cycles and the player moving around and between screens

that’s what makes bitsy great though. it feels like exactly the parts of rpgmaker i want: i can draw my own graphics and build worlds out of them, populate them with little characters who have something to say

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bosca ceoil

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bosca ceoil is a kool tool for making music

this is a really great tool for playing around with melodies - you kinda just paint the notes and listen to what they sound like right off the bat. it also has a way to isolate notes of particular keys (groupings of notes that can be played nicely together) so you can compose music in them without remembering which notes you shouldn’t be using. without that i find it’s pretty hard to really experiment and understand what effect key changes really have (since there’s so much friction in actually trying to follow one by hand

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puzzlescript

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puzzlescript is a kool web tool for making kool web games. the most interesting thing about it is that it uses a rules based approach to scripting, rather than step by step instruction - like find and replace rules for the game state. it’s an interesting way to describe a game, and very convenient for certain types of puzzle games (drawing on the creator’s experience making english country tune, no doubt)

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